Showing posts with label gameplay. Show all posts
Showing posts with label gameplay. Show all posts

Monday, November 16, 2009

Circle of DPS


This little questionnaire is brought to you by none other than Death Goddess. It was inspired by the similarly titled "Circle of Tanking" and "Circle of Healing" blog chains, and continues in the tradition by polling us DPSers about, well, DPSing. So, without further ado, the questions (and answers):


What is the name, class, and spec of your primary DPS?


Thargnik, Enhancement Shaman (Armory)

What is your primary DPSing environment? (i.e. raids, PvP, 5 mans)

10 man Raids and 5 mans, although I dabble in 25-man raids when I can get the chance. Raiding at all is mostly a luxury due to real life time restraints.

What is your favorite DPS spell/ability for your class and why?

Frost Shock Stormstrike, most likely, although my spirit wolves are a very close second. Instant dual melee weapon strikes which can potentially proc Maelstrom Weapon in addition to the mana replenish are hands down the best melee ability an enhancement shaman has in his or her arsenal.

What DPS spell do you use least for your class and why?

Searing Totem. I'm not even sure it has any purpose past level 30, and it's seemingly random targeting (up to 20 yards) can be more troublesome than beneficial. (And as far as non-DPS spells, what in the hell is anyone ever going to do with Sentry Totem?!)

What do you feel is the biggest strength of your DPS class and why?

I feel that shaman have the best versatility as far as a support class goes. Maelstrom Weapon instant cast emergency heals, tremor totem drops, poison and disease cleansing, and general totem buffs make our class and spec a welcome addition to any group or guild.

What do you feel is the biggest weakness of your DPS class and why?

We're still a bit more squishy than I'd like for melee. Perhaps rogues have it as bad as we do since they wear leather, but I'm not quite sure about that.

In a 25 man raiding environment, what do you feel, in general, is the best DPS assignment for you?


Any boss that doesn't give out a lot of AoE damage, or that has some sort of mechanic that preys on the fact that I have to be up close and personal. I'm not talking dragon tail-swipes or something quite so generic, but something more like Patchwerk's Hateful Strike. It's fine if the healers are keeping the tanks topped off, but not so much when I'm the one with getting one-shot.

What DPS class do you enjoy DPSing with most and why?

Mage. Nothing says DPS like a face-melting mage. I'm not quite sure why I like them, I just do.

What DPS class do you enjoy DPSing with least and why?

Paladins, mostly because I am jealous of their survivability.

(I also hear that they are laughably easy to play, but I can't speak from experience. Just sayin'.=D)

What is your worst habit as a DPS?


Not getting out of the way for Whirlwind, not dropping Tremor Totem on trash/bosses that cast fear or sleep, and forgetting to drop Cleansing totem when poison or disease is present.

What is your biggest pet peeve in a group environment while DPSing?

Waiting around, goofing around, and people fighting over gear. Immaturity is probably the biggest of them all.

Do you feel that your class/spec is well balanced with other DPS?

Somewhat, although Rogues will always outdo us in terms of pure melee DPS. I feel we can hang well with DKs, Pallies and Warriors, though each brings their own strengths to the table.

What tools do you use to evaluate your own performance as a DPS?

Recount, EnhSim (Enhancement Shaman simulator), BeImba.com, and general in-game feedback, to name a few. There are probably a dozen websites and blogs I could list as well that I regularly peruse that also provide vital information, feedback or commentary regarding techniques or theorycrafting.

What do you think is the biggest misconception people have about your class?

That we make excellent healers. I love signing up for a group as DPS and then they are short a healer and turn to me, expecting me to be geared for my offspec and ready to go. Unfortunately, my offspec is just that... my OFF spec. My gear is considerably less favorable and I don't even think I've bought a single gem or enchant for it.

What do you feel is the most difficult thing for new DPSers of your class to learn?

Which totems to drop and when. There's tons of useless totems out there, a couple that you may need in rare circumstances, your utility totems for more specific circumstances, and then those that should be dropped 98% of the time. The same thing goes for weapon imbues and shocks.

What DPS class do you feel you understand least?

Death Knights, by far. Although I am learning more. I suppose I have been turned off by the concept of them since Wrath hit... I knew everyone was going to roll one, and I was very much anti-DK from the get go. My bias has subsided, but I still haven't leveled one past the starting area.

What add-ons or macros do you use, if any, to aid you in DPS?

Recount, Omen3, Deadly Boss Mods, Elkano's Buff Bars, Bartender and AG Unit Frames. I also have a Windfury/Flametongue macro in addition to a focustarget macro to target what the tank (focus) is targeting.

Attack Power over other stats or balanced stat allocation, and why?

Pure AP is useless without hit and expertise, so you have to be capped to begin considering other stats, but there are cases to be made for favoring haste, armor penetration, or even crit at a certain point. I generally use EnhSim to tell me what I should be gemming or gearing for. However, AP is a pretty straightforward stat: the more attack power you have, the more damage each hit deals.

Pass this questionnaire on and fill out the answers, and be sure to stop by Death Goddess's website to let her know the results.


Thursday, October 15, 2009

Shaman: Totems and Relics and Patch Notes, Oh My!

Taking a recent look at the patch notes gives you the impression that some pretty nice updates are coming for shaman everywhere. So, let's start off the bat with some of the things that shaman can expect in 3.3.
Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
Not much of a change here, but shamans now get a 1-handed weapon and a shield. I guess this one is for those players that really, really struggle with levels 1-5. Still, it seems like an appropriate change.
Orc and troll shamans now have their own unique totem art.
A cosmetic change, but definitely a fun one. As you may already know, dwarves will be the new shaman race for the Alliance, and we got a sneak peek at these totems even though they won't be in the game for quite some time. As the saying goes, pictures speak louder than words. (Or video, if you prefer.)

Dwarf



Troll




Orc




Fun, yes?
Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.
Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.
This will allow elemental and enhancement shaman to use this AoE effect as a spell with a 10 second cooldown and a 1.5 second global cooldown, removing the totem itself from all of our totem bars. The end result will allow us to actually use this talent rather than substituting it for the more powerful and beneficial Magma Totem, Flametongue Totem or Totem of Wrath.
Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 50 minutes (Improved Reincarnation will continue to lower the cooldown by 10/20 minutes).
When fully talented, that's a free self-resurrect every 30 minutes. With plans to reduce the cooldown on the warlock's soulstone ability to 15 minutes, this means quicker wipe recoveries all around. Updated: Ghostcrawler has stated that they are considering lowering the cooldown from 60 minutes to 30, talented to 15.

We've also been fortunate to get a sneak peak at some of the latest T10 set bonuses:
  • 2 Pieces (Enhancement): When you activate your Shamanistic Rage ability you also deal 12% additional damage for 15 second.
  • 4 Pieces (Enhancement): Each time the beneficial effect of your Maelstrom Weapon talent reaches 5 charges, you have a 15% chance to gain 20% attack power for 10 second.
  • 2 Pieces (Elemental): Your Lightning Bolt spell reduces the remaining cooldown on your Elemental Mastery talent by 1 second.
  • 4 Pieces (Elemental): (Updated) The cooldown on your Lava Burst ability is reduced by 1.5 seconds.
  • 2 Pieces (Heal): Your Riptide spell grants 20% spell haste for your next spellcast.
  • 4 Pieces (Heal): Your Chain Heal critical strikes cause the target to heal for 25% of the healed amount.
For Enhancement, we see some really nice damage increases when Shamanistic Rage pops and a good reason to wait until Maelstrom Weapon to hit 5 charges. The changes to Shamanistic Rage are probably the most interesting since the cooldown was reduced with the last patch, so you'll have more incentive other than damage reduction and mana replenishment to pop this every chance you get.

With Elemental we get a nice little cooldown on Elemental Mastery. Each lightning bolt you toss will take it down another second, which will provide significantly faster recovery time. (On a side note, I'm not specced Elemental... how many lightning bolts does one throw in 3 minutes?) Lava Burst gets reduced down to 6.5 seconds from 8, and you should be able to throw hot liquid magma a bit more often. Say it with me... Mag. Ma.

And last, but certainly not least, Resto gets some nice buffs to Riptide and Chain Heal. The 20% haste is a nice buff, especially since I usually use this mana expensive talent to provide a quick HoT in those "Oh, #^$!" moments. I've been trying to figure precisely what happens with the Chain Heal, but it sounds like an extra 25% healing done to any target that crits. Nice buffs all around, if you asked me.

We also got a look at some of the new T10 relics available:
Elemental - Your Earth Shock, Flame Shock, and Frost Shock spells grant 73 critical strike haste rating for 15 sec. Stacks up to 3 times. (Edited)
Enhancement - Your Stormstrike ability grant 146 attack power rating for 15 sec. Stacks up to 3 times.
Restoration - Your Riptide spell grants 85 spell power for 15 sec. Stacks up to 3 times.
It's not entirely clear to me if the Elemental relic will be better for either Enhancement or Elemental, but it seems that the 219 crit rating is a significant buff and may grant more DPS than 438 AP on face value. Both have a 15 second duration, and I'm not quite if it will constantly replenish like Maelstrom Weapon. (Maybe I should get on the PTR and test it out, huh? =D) Of course, 255 SP is good any day of the week for your healer. It will be interesting what comes out of the PTR testing and simulations. I'm sure the guys at Elitist Jerks are already on it.

Now there's lots of other changes not specific to the shaman class that are covered, particularly for low-level characters to make the race to level much easier. In addition to Icecrown and its multiple 5-man dungeons and some really fun daily and heroic quests, there's lots of changes to other classes and some well-needed bug fixes. Feel free to check out all of the patch notes yourself for the latest official updates.

Tuesday, March 3, 2009

Patch 3.1 Updates

Decided to post some of my most reliable links for 3.1 content. They're presented here in no particular order. If you're looking for information, these are probably your best bet.
Things I'm looking forward to? More end-game raids, dual specs (maybe I'll be doing more with Resto... something tells me I'll just need too much gear and give up,) the new Argent Tournament stuff, and some pretty nice buffs for Enhancement shamans.

Stuff I'm not excited about? Mounts going away, lame underwater mounts (which are nothing new, just regular mounts that "walk" underwater,) and more things to waste my money on.

Meh, there's much more to be excited about here than anything else, so overall I can't wait for the new patch.

Casual "Hardcore"

I tend to categorize myself in with the Casual type of player, with a "wanna-be" Hardcore tendency...What kind of player are you?

I'm mostly a casual player by necessity. I just don't have the time to be logged on to WoW the entire time.

One of the issues I run into with WoW is the fact that I currently share my computer time with my girlfriend. This limits my time to 2 or 3 nights a week alternatively, and we split the time during the weekends. (We also have a kid, so WoW definately takes the back seat most of the time.) Sometimes, by the time I get on it's 11 or 12 at night and I'm way too tired to run an instance or even do much more than log onto my bank alt for a couple minutes.

In my spare time, if I don't have access to WoW, I satisfy my urges by scouring the net for articles or information. I've even gone so far as to make a "shopping list" of sorts for gearing up for Heroics. With my Excel spreadsheet open, I can at least get a head start on the night and what remaining gear I can nab.

As a casual player, I've only recently hit 80 and I'm just starting to hit the end of the regular 5-man content. I'd like to raid one day, but my current schedule limits means I'm forever relegated to the confines of the "pickup" list for any group heading in to Naxx. So, I'm grinding rep and nabbing gear and instance runs when I can, and doing dailies when they're available.

The thing is, I'd love to have all the time in the world to do what I want in the game but I am constantly faced with the realities that life has placed on me. There are just certain things I will never be able to acheive. (Curse you, Blizzard!) I'll never be running 25 man Naxx 3 times a week, 4 hours a night. I will probably never complete a Tier 8 set. I'll never be able to own 50 mounts... (unless I come into a mass amount of money, which I'm told stacks pretty quickly once you get your epic mount.)

All is not lost, however. As is, there are more spots for DPS than any other slot so the odds are pretty good that I'll be able to jump in on a few raids here and there. I can always find a PUG to satisfy my raiding urges, if need be. There are always acheivements, vanty pets, and all sorts of trouble I can get into. And of course, I have my blog.

Such is the life of this casual "hardcore" wannabe. How about you?